// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. // If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. // Copyright (C) LibreHardwareMonitor and Contributors. // Partial Copyright (C) Michael Möller and Contributors. // All Rights Reserved. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; namespace LibreHardwareMonitor.Hardware.Cpu; internal class CpuLoad { private readonly float[] _threadLoads; private long[] _idleTimes; private float _totalLoad; private long[] _totalTimes; public CpuLoad(CpuId[][] cpuid) { _threadLoads = new float[cpuid.Sum(x => x.Length)]; _totalLoad = 0; try { GetTimes(out _idleTimes, out _totalTimes); } catch (Exception) { _idleTimes = null; _totalTimes = null; } if (_idleTimes != null) IsAvailable = true; } public bool IsAvailable { get; } private static bool GetTimes(out long[] idle, out long[] total) { return !Software.OperatingSystem.IsUnix ? GetWindowsTimes(out idle, out total) : GetUnixTimes(out idle, out total); } private static bool GetWindowsTimes(out long[] idle, out long[] total) { idle = null; total = null; //Query processor idle information Interop.NtDll.SYSTEM_PROCESSOR_IDLE_INFORMATION[] idleInformation = new Interop.NtDll.SYSTEM_PROCESSOR_IDLE_INFORMATION[64]; int idleSize = Marshal.SizeOf(typeof(Interop.NtDll.SYSTEM_PROCESSOR_IDLE_INFORMATION)); if (Interop.NtDll.NtQuerySystemInformation(Interop.NtDll.SYSTEM_INFORMATION_CLASS.SystemProcessorIdleInformation, idleInformation, idleInformation.Length * idleSize, out int idleReturn) != 0) return false; //Query processor performance information Interop.NtDll.SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION[] perfInformation = new Interop.NtDll.SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION[64]; int perfSize = Marshal.SizeOf(typeof(Interop.NtDll.SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION)); if (Interop.NtDll.NtQuerySystemInformation(Interop.NtDll.SYSTEM_INFORMATION_CLASS.SystemProcessorPerformanceInformation, perfInformation, perfInformation.Length * perfSize, out int perfReturn) != 0) { return false; } idle = new long[idleReturn / idleSize]; for (int i = 0; i < idle.Length; i++) idle[i] = idleInformation[i].IdleTime; total = new long[perfReturn / perfSize]; for (int i = 0; i < total.Length; i++) total[i] = perfInformation[i].KernelTime + perfInformation[i].UserTime; return true; } private static bool GetUnixTimes(out long[] idle, out long[] total) { idle = null; total = null; List idleList = new(); List totalList = new(); if (!File.Exists("/proc/stat")) return false; string[] cpuInfos = File.ReadAllLines("/proc/stat"); // currently parse the OverAll CPU info // cpu 1583083 737 452845 36226266 723316 63685 31896 0 0 0 // cpu0 397468 189 109728 9040007 191429 16939 14954 0 0 0 // 0=cpu 1=user 2=nice 3=system 4=idle 5=iowait 6=irq 7=softirq 8=steal 9=guest 10=guest_nice foreach (string cpuInfo in cpuInfos.Where(s => s.StartsWith("cpu") && s.Length > 3 && s[3] != ' ')) { string[] overall = cpuInfo.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); try { // Parse idle information. idleList.Add(long.Parse(overall[4])); } catch { // Ignored. } // Parse total information = user + nice + system + idle + iowait + irq + softirq + steal + guest + guest_nice. long currentTotal = 0; foreach (string item in overall.Skip(1)) { try { currentTotal += long.Parse(item); } catch { // Ignored. } } totalList.Add(currentTotal); } idle = idleList.ToArray(); total = totalList.ToArray(); return true; } public float GetTotalLoad() { return _totalLoad; } public float GetThreadLoad(int thread) { return _threadLoads[thread]; } public void Update() { if (_idleTimes == null || !GetTimes(out long[] newIdleTimes, out long[] newTotalTimes)) return; int minDiff = Software.OperatingSystem.IsUnix ? 100 : 100000; for (int i = 0; i < Math.Min(newTotalTimes.Length, _totalTimes.Length); i++) { if (newTotalTimes[i] - _totalTimes[i] < minDiff) return; } if (newIdleTimes == null) return; float total = 0; int count = 0; for (int i = 0; i < _threadLoads.Length && i < _idleTimes.Length && i < newIdleTimes.Length; i++) { float idle = (newIdleTimes[i] - _idleTimes[i]) / (float)(newTotalTimes[i] - _totalTimes[i]); _threadLoads[i] = 100f * (1.0f - Math.Min(idle, 1.0f)); total += idle; count++; } if (count > 0) { total = 1.0f - (total / count); total = total < 0 ? 0 : total; } else { total = 0; } _totalLoad = total * 100; _totalTimes = newTotalTimes; _idleTimes = newIdleTimes; } }