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2025-04-07 07:44:27 -07:00

1232 lines
50 KiB
C#

// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// Copyright (C) LibreHardwareMonitor and Contributors.
// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
// All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using LibreHardwareMonitor.Interop;
using Microsoft.Win32;
namespace LibreHardwareMonitor.Hardware.Gpu;
internal sealed class NvidiaGpu : GenericGpu
{
private readonly int _adapterIndex;
private readonly Sensor[] _clocks;
private readonly int _clockVersion;
private readonly Sensor[] _controls;
private readonly string _d3dDeviceId;
private readonly NvApi.NvDisplayHandle? _displayHandle;
private readonly Control[] _fanControls;
private readonly Sensor[] _fans;
private readonly Sensor _gpuDedicatedMemoryUsage;
private readonly Sensor[] _gpuNodeUsage;
private readonly DateTime[] _gpuNodeUsagePrevTick;
private readonly long[] _gpuNodeUsagePrevValue;
private readonly Sensor _gpuSharedMemoryUsage;
private readonly NvApi.NvPhysicalGpuHandle _handle;
private readonly Sensor _hotSpotTemperature;
private readonly Sensor[] _loads;
private readonly Sensor _memoryFree;
private readonly Sensor _memoryJunctionTemperature;
private readonly Sensor _memoryTotal;
private readonly Sensor _memoryUsed;
private readonly Sensor _memoryLoad;
private readonly NvidiaML.NvmlDevice? _nvmlDevice;
private readonly Sensor _pcieThroughputRx;
private readonly Sensor _pcieThroughputTx;
private readonly Sensor[] _powers;
private readonly Sensor _powerUsage;
private readonly Sensor[] _temperatures;
private readonly uint _thermalSensorsMask;
public NvidiaGpu(int adapterIndex, NvApi.NvPhysicalGpuHandle handle, NvApi.NvDisplayHandle? displayHandle, ISettings settings)
: base(GetName(handle),
new Identifier("gpu-nvidia", adapterIndex.ToString(CultureInfo.InvariantCulture)),
settings)
{
_adapterIndex = adapterIndex;
_handle = handle;
_displayHandle = displayHandle;
bool hasBusId = NvApi.NvAPI_GPU_GetBusId(handle, out uint busId) == NvApi.NvStatus.OK;
// Thermal settings.
NvApi.NvThermalSettings thermalSettings = GetThermalSettings(out NvApi.NvStatus status);
if (status == NvApi.NvStatus.OK && thermalSettings.Count > 0)
{
_temperatures = new Sensor[thermalSettings.Count];
for (int i = 0; i < thermalSettings.Count; i++)
{
NvApi.NvSensor sensor = thermalSettings.Sensor[i];
string name = sensor.Target switch
{
NvApi.NvThermalTarget.Gpu => "GPU Core",
NvApi.NvThermalTarget.Memory => "GPU Memory",
NvApi.NvThermalTarget.PowerSupply => "GPU Power Supply",
NvApi.NvThermalTarget.Board => "GPU Board",
NvApi.NvThermalTarget.VisualComputingBoard => "GPU Visual Computing Board",
NvApi.NvThermalTarget.VisualComputingInlet => "GPU Visual Computing Inlet",
NvApi.NvThermalTarget.VisualComputingOutlet => "GPU Visual Computing Outlet",
_ => "GPU"
};
_temperatures[i] = new Sensor(name, i, SensorType.Temperature, this, Array.Empty<ParameterDescription>(), settings);
ActivateSensor(_temperatures[i]);
}
}
// Thermal sensors.
_hotSpotTemperature = new Sensor("GPU Hot Spot", (int)thermalSettings.Count + 1, SensorType.Temperature, this, settings);
_memoryJunctionTemperature = new Sensor("GPU Memory Junction", (int)thermalSettings.Count + 2, SensorType.Temperature, this, settings);
bool hasAnyThermalSensor = false;
for (int thermalSensorsMaxBit = 0; thermalSensorsMaxBit < 32; thermalSensorsMaxBit++)
{
// Find the maximum thermal sensor mask value.
_thermalSensorsMask = 1u << thermalSensorsMaxBit;
GetThermalSensors(_thermalSensorsMask, out NvApi.NvStatus thermalSensorsStatus);
if (thermalSensorsStatus == NvApi.NvStatus.OK)
{
hasAnyThermalSensor = true;
continue;
}
_thermalSensorsMask--;
break;
}
if (!hasAnyThermalSensor)
{
_thermalSensorsMask = 0;
}
// Clock frequencies.
for (int clockVersion = 1; clockVersion <= 3; clockVersion++)
{
_clockVersion = clockVersion;
NvApi.NvGpuClockFrequencies clockFrequencies = GetClockFrequencies(out status);
if (status == NvApi.NvStatus.OK)
{
var clocks = new List<Sensor>();
for (int i = 0; i < clockFrequencies.Clocks.Length; i++)
{
NvApi.NvGpuClockFrequenciesDomain clock = clockFrequencies.Clocks[i];
if (clock.IsPresent && Enum.IsDefined(typeof(NvApi.NvGpuPublicClockId), i))
{
var clockId = (NvApi.NvGpuPublicClockId)i;
string name = clockId switch
{
NvApi.NvGpuPublicClockId.Graphics => "GPU Core",
NvApi.NvGpuPublicClockId.Memory => "GPU Memory",
NvApi.NvGpuPublicClockId.Processor => "GPU Shader",
NvApi.NvGpuPublicClockId.Video => "GPU Video",
_ => null
};
if (name != null)
clocks.Add(new Sensor(name, i, SensorType.Clock, this, settings));
}
}
if (clocks.Count > 0)
{
_clocks = clocks.ToArray();
foreach (Sensor sensor in clocks)
ActivateSensor(sensor);
break;
}
}
}
// Fans + controllers.
NvApi.NvFanCoolersStatus fanCoolers = GetFanCoolersStatus(out status);
if (status == NvApi.NvStatus.OK && fanCoolers.Count > 0)
{
_fans = new Sensor[fanCoolers.Count];
for (int i = 0; i < fanCoolers.Count; i++)
{
NvApi.NvFanCoolersStatusItem item = fanCoolers.Items[i];
string name = "GPU Fan" + (fanCoolers.Count > 1 ? " " + (i + 1) : string.Empty);
_fans[i] = new Sensor(name, (int)item.CoolerId, SensorType.Fan, this, settings);
ActivateSensor(_fans[i]);
}
}
else
{
GetTachReading(out status);
if (status == NvApi.NvStatus.OK)
{
_fans = new[] { new Sensor("GPU", 1, SensorType.Fan, this, settings) };
ActivateSensor(_fans[0]);
}
}
NvApi.NvFanCoolerControl fanControllers = GetFanCoolersControllers(out status);
if (status == NvApi.NvStatus.OK && fanControllers.Count > 0 && fanCoolers.Count > 0)
{
_controls = new Sensor[fanControllers.Count];
_fanControls = new Control[fanControllers.Count];
for (int i = 0; i < fanControllers.Count; i++)
{
NvApi.NvFanCoolerControlItem item = fanControllers.Items[i];
string name = "GPU Fan" + (fanControllers.Count > 1 ? " " + (i + 1) : string.Empty);
NvApi.NvFanCoolersStatusItem fanItem = Array.Find(fanCoolers.Items, x => x.CoolerId == item.CoolerId);
if (!fanItem.Equals(default(NvApi.NvFanCoolersStatusItem)))
{
_controls[i] = new Sensor(name, (int)item.CoolerId, SensorType.Control, this, settings);
ActivateSensor(_controls[i]);
_fanControls[i] = new Control(_controls[i], settings, fanItem.CurrentMinLevel, fanItem.CurrentMaxLevel);
_fanControls[i].ControlModeChanged += ControlModeChanged;
_fanControls[i].SoftwareControlValueChanged += SoftwareControlValueChanged;
_controls[i].Control = _fanControls[i];
ControlModeChanged(_fanControls[i]);
}
}
}
else
{
NvApi.NvCoolerSettings coolerSettings = GetCoolerSettings(out status);
if (status == NvApi.NvStatus.OK && coolerSettings.Count > 0)
{
_controls = new Sensor[coolerSettings.Count];
_fanControls = new Control[coolerSettings.Count];
for (int i = 0; i < coolerSettings.Count; i++)
{
NvApi.NvCooler cooler = coolerSettings.Cooler[i];
string name = "GPU Fan" + (coolerSettings.Count > 1 ? " " + cooler.Controller : string.Empty);
_controls[i] = new Sensor(name, i, SensorType.Control, this, settings);
ActivateSensor(_controls[i]);
_fanControls[i] = new Control(_controls[i], settings, cooler.DefaultMin, cooler.DefaultMax);
_fanControls[i].ControlModeChanged += ControlModeChanged;
_fanControls[i].SoftwareControlValueChanged += SoftwareControlValueChanged;
_controls[i].Control = _fanControls[i];
ControlModeChanged(_fanControls[i]);
}
}
}
// Load usages.
NvApi.NvDynamicPStatesInfo pStatesInfo = GetDynamicPstatesInfoEx(out status);
if (status == NvApi.NvStatus.OK)
{
var loads = new List<Sensor>();
for (int index = 0; index < pStatesInfo.Utilizations.Length; index++)
{
NvApi.NvDynamicPState load = pStatesInfo.Utilizations[index];
if (load.IsPresent && Enum.IsDefined(typeof(NvApi.NvUtilizationDomain), index))
{
var utilizationDomain = (NvApi.NvUtilizationDomain)index;
string name = GetUtilizationDomainName(utilizationDomain);
if (name != null)
loads.Add(new Sensor(name, index, SensorType.Load, this, settings));
}
}
if (loads.Count > 0)
{
_loads = loads.ToArray();
foreach (Sensor sensor in loads)
ActivateSensor(sensor);
}
}
else
{
NvApi.NvUsages usages = GetUsages(out status);
if (status == NvApi.NvStatus.OK)
{
var loads = new List<Sensor>();
for (int index = 0; index < usages.Entries.Length; index++)
{
NvApi.NvUsagesEntry load = usages.Entries[index];
if (load.IsPresent > 0 && Enum.IsDefined(typeof(NvApi.NvUtilizationDomain), index))
{
var utilizationDomain = (NvApi.NvUtilizationDomain)index;
string name = GetUtilizationDomainName(utilizationDomain);
if (name != null)
loads.Add(new Sensor(name, index, SensorType.Load, this, settings));
}
}
if (loads.Count > 0)
{
_loads = loads.ToArray();
foreach (Sensor sensor in loads)
ActivateSensor(sensor);
}
}
}
// Power.
NvApi.NvPowerTopology powerTopology = GetPowerTopology(out NvApi.NvStatus powerStatus);
if (powerStatus == NvApi.NvStatus.OK && powerTopology.Count > 0)
{
_powers = new Sensor[powerTopology.Count];
for (int i = 0; i < powerTopology.Count; i++)
{
NvApi.NvPowerTopologyEntry entry = powerTopology.Entries[i];
string name = entry.Domain switch
{
NvApi.NvPowerTopologyDomain.Gpu => "GPU Power",
NvApi.NvPowerTopologyDomain.Board => "GPU Board Power",
_ => null
};
if (name != null)
{
_powers[i] = new Sensor(name, i + (_loads?.Length ?? 0), SensorType.Load, this, settings);
ActivateSensor(_powers[i]);
}
}
}
if (NvidiaML.IsAvailable || NvidiaML.Initialize())
{
if (hasBusId)
_nvmlDevice = NvidiaML.NvmlDeviceGetHandleByPciBusId($" 0000:{busId:X2}:00.0") ?? NvidiaML.NvmlDeviceGetHandleByIndex(_adapterIndex);
else
_nvmlDevice = NvidiaML.NvmlDeviceGetHandleByIndex(_adapterIndex);
if (_nvmlDevice.HasValue)
{
_powerUsage = new Sensor("GPU Package", 0, SensorType.Power, this, settings);
_pcieThroughputRx = new Sensor("GPU PCIe Rx", 0, SensorType.Throughput, this, settings);
_pcieThroughputTx = new Sensor("GPU PCIe Tx", 1, SensorType.Throughput, this, settings);
if (!Software.OperatingSystem.IsUnix)
{
NvidiaML.NvmlPciInfo? pciInfo = NvidiaML.NvmlDeviceGetPciInfo(_nvmlDevice.Value);
if (pciInfo is { } pci)
{
string[] deviceIds = D3DDisplayDevice.GetDeviceIdentifiers();
if (deviceIds != null)
{
foreach (string deviceId in deviceIds)
{
if (deviceId.IndexOf("VEN_" + pci.pciVendorId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1 &&
deviceId.IndexOf("DEV_" + pci.pciDeviceId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1 &&
deviceId.IndexOf("SUBSYS_" + pci.pciSubSystemId.ToString("X"), StringComparison.OrdinalIgnoreCase) != -1)
{
bool isMatch = false;
string actualDeviceId = D3DDisplayDevice.GetActualDeviceIdentifier(deviceId);
try
{
if (Registry.GetValue(@"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\nvlddmkm\Enum", adapterIndex.ToString(), null) is string adapterPnpId)
{
if (actualDeviceId.IndexOf(adapterPnpId, StringComparison.OrdinalIgnoreCase) != -1 ||
adapterPnpId.IndexOf(actualDeviceId, StringComparison.OrdinalIgnoreCase) != -1)
{
isMatch = true;
}
}
}
catch
{
// Ignored.
}
if (!isMatch)
{
try
{
string path = actualDeviceId;
path = @"HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Enum\" + path;
if (Registry.GetValue(path, "LocationInformation", null) is string locationInformation)
{
// For example:
// @System32\drivers\pci.sys,#65536;PCI bus %1, device %2, function %3;(38,0,0)
int index = locationInformation.IndexOf('(');
if (index != -1)
{
index++;
int secondIndex = locationInformation.IndexOf(',', index);
if (secondIndex != -1)
{
string bus = locationInformation.Substring(index, secondIndex - index);
if (pci.bus.ToString() == bus)
isMatch = true;
}
}
}
}
catch
{
// Ignored.
}
}
if (isMatch && D3DDisplayDevice.GetDeviceInfoByIdentifier(deviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo))
{
int sensorCount = (_loads?.Length ?? 0) + (_powers?.Length ?? 0);
int loadSensorIndex = sensorCount > 0 ? sensorCount + 1 : 0;
int smallDataSensorIndex = 3; // There are three normal GPU memory sensors.
_d3dDeviceId = deviceId;
_gpuDedicatedMemoryUsage = new Sensor("D3D Dedicated Memory Used", smallDataSensorIndex++, SensorType.SmallData, this, settings);
_gpuSharedMemoryUsage = new Sensor("D3D Shared Memory Used", smallDataSensorIndex, SensorType.SmallData, this, settings);
_gpuNodeUsage = new Sensor[deviceInfo.Nodes.Length];
_gpuNodeUsagePrevValue = new long[deviceInfo.Nodes.Length];
_gpuNodeUsagePrevTick = new DateTime[deviceInfo.Nodes.Length];
foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes.OrderBy(x => x.Name))
{
_gpuNodeUsage[node.Id] = new Sensor(node.Name, loadSensorIndex++, SensorType.Load, this, settings);
_gpuNodeUsagePrevValue[node.Id] = node.RunningTime;
_gpuNodeUsagePrevTick[node.Id] = node.QueryTime;
}
}
}
}
}
}
}
}
}
_memoryFree = new Sensor("GPU Memory Free", 0, SensorType.SmallData, this, settings);
_memoryUsed = new Sensor("GPU Memory Used", 1, SensorType.SmallData, this, settings);
_memoryTotal = new Sensor("GPU Memory Total", 2, SensorType.SmallData, this, settings);
_memoryLoad = new Sensor("GPU Memory", 3, SensorType.Load, this, settings);
Update();
}
/// <inheritdoc />
public override string DeviceId
{
get
{
return _d3dDeviceId != null ? D3DDisplayDevice.GetActualDeviceIdentifier(_d3dDeviceId) : null;
}
}
public override HardwareType HardwareType
{
get { return HardwareType.GpuNvidia; }
}
public override void Update()
{
if (_d3dDeviceId != null && D3DDisplayDevice.GetDeviceInfoByIdentifier(_d3dDeviceId, out D3DDisplayDevice.D3DDeviceInfo deviceInfo))
{
_gpuDedicatedMemoryUsage.Value = 1f * deviceInfo.GpuDedicatedUsed / 1024 / 1024;
_gpuSharedMemoryUsage.Value = 1f * deviceInfo.GpuSharedUsed / 1024 / 1024;
ActivateSensor(_gpuDedicatedMemoryUsage);
ActivateSensor(_gpuSharedMemoryUsage);
foreach (D3DDisplayDevice.D3DDeviceNodeInfo node in deviceInfo.Nodes)
{
long runningTimeDiff = node.RunningTime - _gpuNodeUsagePrevValue[node.Id];
long timeDiff = node.QueryTime.Ticks - _gpuNodeUsagePrevTick[node.Id].Ticks;
_gpuNodeUsage[node.Id].Value = 100f * runningTimeDiff / timeDiff;
_gpuNodeUsagePrevValue[node.Id] = node.RunningTime;
_gpuNodeUsagePrevTick[node.Id] = node.QueryTime;
ActivateSensor(_gpuNodeUsage[node.Id]);
}
}
NvApi.NvStatus status;
if (_temperatures is { Length: > 0 })
{
NvApi.NvThermalSettings settings = GetThermalSettings(out status);
// settings.Count is 0 when no valid data available, this happens when you try to read out this value with a high polling interval.
if (status == NvApi.NvStatus.OK && settings.Count > 0)
{
foreach (Sensor sensor in _temperatures)
sensor.Value = settings.Sensor[sensor.Index].CurrentTemp;
}
}
if (_thermalSensorsMask > 0)
{
NvApi.NvThermalSensors thermalSensors = GetThermalSensors(_thermalSensorsMask, out status);
if (status == NvApi.NvStatus.OK)
{
_hotSpotTemperature.Value = thermalSensors.Temperatures[1] / 256.0f;
_memoryJunctionTemperature.Value = thermalSensors.Temperatures[9] / 256.0f;
}
if (_hotSpotTemperature.Value != 0)
ActivateSensor(_hotSpotTemperature);
if (_memoryJunctionTemperature.Value != 0)
ActivateSensor(_memoryJunctionTemperature);
}
else
{
_hotSpotTemperature.Value = null;
_memoryJunctionTemperature.Value = null;
}
if (_clocks is { Length: > 0 })
{
NvApi.NvGpuClockFrequencies clockFrequencies = GetClockFrequencies(out status);
if (status == NvApi.NvStatus.OK)
{
int current = 0;
for (int i = 0; i < clockFrequencies.Clocks.Length; i++)
{
NvApi.NvGpuClockFrequenciesDomain clock = clockFrequencies.Clocks[i];
if (clock.IsPresent && Enum.IsDefined(typeof(NvApi.NvGpuPublicClockId), i))
_clocks[current++].Value = clock.Frequency / 1000f;
}
}
}
if (_fans is { Length: > 0 })
{
NvApi.NvFanCoolersStatus fanCoolers = GetFanCoolersStatus(out status);
if (status == NvApi.NvStatus.OK && fanCoolers.Count > 0)
{
for (int i = 0; i < fanCoolers.Count; i++)
{
NvApi.NvFanCoolersStatusItem item = fanCoolers.Items[i];
_fans[i].Value = item.CurrentRpm;
}
}
else
{
int tachReading = GetTachReading(out status);
if (status == NvApi.NvStatus.OK)
_fans[0].Value = tachReading;
}
}
if (_controls is { Length: > 0 })
{
NvApi.NvFanCoolersStatus fanCoolers = GetFanCoolersStatus(out status);
if (status == NvApi.NvStatus.OK && fanCoolers.Count > 0 && fanCoolers.Count == _controls.Length)
{
for (int i = 0; i < fanCoolers.Count; i++)
{
NvApi.NvFanCoolersStatusItem item = fanCoolers.Items[i];
if (Array.Find(_controls, c => c.Index == item.CoolerId) is { } control)
control.Value = item.CurrentLevel;
}
}
else
{
NvApi.NvCoolerSettings coolerSettings = GetCoolerSettings(out status);
if (status == NvApi.NvStatus.OK && coolerSettings.Count > 0)
{
for (int i = 0; i < coolerSettings.Count; i++)
{
NvApi.NvCooler cooler = coolerSettings.Cooler[i];
_controls[i].Value = cooler.CurrentLevel;
}
}
}
}
if (_loads is { Length: > 0 })
{
NvApi.NvDynamicPStatesInfo pStatesInfo = GetDynamicPstatesInfoEx(out status);
if (status == NvApi.NvStatus.OK)
{
for (int index = 0; index < pStatesInfo.Utilizations.Length; index++)
{
NvApi.NvDynamicPState load = pStatesInfo.Utilizations[index];
if (load.IsPresent && Enum.IsDefined(typeof(NvApi.NvUtilizationDomain), index))
_loads[index].Value = load.Percentage;
}
}
else
{
NvApi.NvUsages usages = GetUsages(out status);
if (status == NvApi.NvStatus.OK)
{
for (int index = 0; index < usages.Entries.Length; index++)
{
NvApi.NvUsagesEntry load = usages.Entries[index];
if (load.IsPresent > 0 && Enum.IsDefined(typeof(NvApi.NvUtilizationDomain), index))
_loads[index].Value = load.Percentage;
}
}
}
}
if (_powers is { Length: > 0 })
{
NvApi.NvPowerTopology powerTopology = GetPowerTopology(out status);
if (status == NvApi.NvStatus.OK && powerTopology.Count > 0)
{
for (int i = 0; i < powerTopology.Count; i++)
{
NvApi.NvPowerTopologyEntry entry = powerTopology.Entries[i];
_powers[i].Value = entry.PowerUsage / 1000f;
}
}
}
if (_displayHandle != null)
{
NvApi.NvMemoryInfo memoryInfo = GetMemoryInfo(out status);
if (status == NvApi.NvStatus.OK)
{
uint free = memoryInfo.CurrentAvailableDedicatedVideoMemory;
uint total = memoryInfo.DedicatedVideoMemory;
_memoryTotal.Value = total / 1024;
ActivateSensor(_memoryTotal);
_memoryFree.Value = free / 1024;
ActivateSensor(_memoryFree);
_memoryUsed.Value = (total - free) / 1024;
ActivateSensor(_memoryUsed);
_memoryLoad.Value = ((float)(total - free) / total) * 100;
ActivateSensor(_memoryLoad);
}
}
if (NvidiaML.IsAvailable && _nvmlDevice.HasValue)
{
int? result = NvidiaML.NvmlDeviceGetPowerUsage(_nvmlDevice.Value);
if (result.HasValue)
{
_powerUsage.Value = result.Value / 1000f;
ActivateSensor(_powerUsage);
}
// In MB/s, throughput sensors are passed as in KB/s.
uint? rx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.RxBytes);
if (rx.HasValue)
{
_pcieThroughputRx.Value = rx * 1024;
ActivateSensor(_pcieThroughputRx);
}
uint? tx = NvidiaML.NvmlDeviceGetPcieThroughput(_nvmlDevice.Value, NvidiaML.NvmlPcieUtilCounter.TxBytes);
if (tx.HasValue)
{
_pcieThroughputTx.Value = tx * 1024;
ActivateSensor(_pcieThroughputTx);
}
}
}
public override string GetReport()
{
StringBuilder r = new();
r.AppendLine("Nvidia GPU");
r.AppendLine();
r.AppendFormat("Name: {0}{1}", _name, Environment.NewLine);
r.AppendFormat("Index: {0}{1}", _adapterIndex, Environment.NewLine);
if (_displayHandle.HasValue && NvApi.NvAPI_GetDisplayDriverVersion != null)
{
NvApi.NvDisplayDriverVersion driverVersion = new() { Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvDisplayDriverVersion>(1) };
if (NvApi.NvAPI_GetDisplayDriverVersion(_displayHandle.Value, ref driverVersion) == NvApi.NvStatus.OK)
{
r.Append("Driver Version: ");
r.Append(driverVersion.DriverVersion / 100);
r.Append(".");
r.Append((driverVersion.DriverVersion % 100).ToString("00", CultureInfo.InvariantCulture));
r.AppendLine();
r.Append("Driver Branch: ");
r.AppendLine(driverVersion.BuildBranch);
}
}
if (NvApi.NvAPI_GPU_GetPCIIdentifiers != null)
{
NvApi.NvStatus status = NvApi.NvAPI_GPU_GetPCIIdentifiers(_handle, out uint deviceId, out uint subSystemId, out uint revisionId, out uint extDeviceId);
if (status == NvApi.NvStatus.OK)
{
r.Append("DeviceID: 0x");
r.AppendLine(deviceId.ToString("X", CultureInfo.InvariantCulture));
r.Append("SubSystemID: 0x");
r.AppendLine(subSystemId.ToString("X", CultureInfo.InvariantCulture));
r.Append("RevisionID: 0x");
r.AppendLine(revisionId.ToString("X", CultureInfo.InvariantCulture));
r.Append("ExtDeviceID: 0x");
r.AppendLine(extDeviceId.ToString("X", CultureInfo.InvariantCulture));
r.AppendLine();
}
}
if (NvApi.NvAPI_GPU_GetThermalSettings != null)
{
NvApi.NvThermalSettings thermalSettings = GetThermalSettings(out NvApi.NvStatus status);
r.AppendLine("Thermal Settings");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < thermalSettings.Count; i++)
{
r.AppendFormat(" Sensor[{0}].Controller: {1}{2}", i, thermalSettings.Sensor[i].Controller, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].DefaultMinTemp: {1}{2}", i, thermalSettings.Sensor[i].DefaultMinTemp, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].DefaultMaxTemp: {1}{2}", i, thermalSettings.Sensor[i].DefaultMaxTemp, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].CurrentTemp: {1}{2}", i, thermalSettings.Sensor[i].CurrentTemp, Environment.NewLine);
r.AppendFormat(" Sensor[{0}].Target: {1}{2}", i, thermalSettings.Sensor[i].Target, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetAllClocks != null)
{
NvApi.NvGpuClockFrequencies clocks = GetClockFrequencies(out NvApi.NvStatus status);
r.AppendLine("Clocks");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < clocks.Clocks.Length; i++)
{
if (clocks.Clocks[i].IsPresent)
r.AppendFormat(" Clock[{0}]: {1}{2}", i, clocks.Clocks[i].Frequency, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetTachReading != null)
{
NvApi.NvStatus status = NvApi.NvAPI_GPU_GetTachReading(_handle, out int tachValue);
r.AppendLine("Tachometer");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
r.AppendFormat(" Value: {0}{1}", tachValue, Environment.NewLine);
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetDynamicPstatesInfoEx != null)
{
NvApi.NvDynamicPStatesInfo pStatesInfo = GetDynamicPstatesInfoEx(out NvApi.NvStatus status);
r.AppendLine("P-States");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < pStatesInfo.Utilizations.Length; i++)
{
if (pStatesInfo.Utilizations[i].IsPresent)
r.AppendFormat(" Percentage[{0}]: {1}{2}", i, pStatesInfo.Utilizations[i].Percentage, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetUsages != null)
{
NvApi.NvUsages usages = GetUsages(out NvApi.NvStatus status);
r.AppendLine("Usages");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < usages.Entries.Length; i++)
{
if (usages.Entries[i].IsPresent > 0)
r.AppendFormat(" Usage[{0}]: {1}{2}", i, usages.Entries[i].Percentage, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetCoolerSettings != null)
{
NvApi.NvCoolerSettings coolerSettings = GetCoolerSettings(out NvApi.NvStatus status);
r.AppendLine("Cooler Settings");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < coolerSettings.Count; i++)
{
r.AppendFormat(" Cooler[{0}].Type: {1}{2}", i, coolerSettings.Cooler[i].Type, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].Controller: {1}{2}", i, coolerSettings.Cooler[i].Controller, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].DefaultMin: {1}{2}", i, coolerSettings.Cooler[i].DefaultMin, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].DefaultMax: {1}{2}", i, coolerSettings.Cooler[i].DefaultMax, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentMin: {1}{2}", i, coolerSettings.Cooler[i].CurrentMin, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentMax: {1}{2}", i, coolerSettings.Cooler[i].CurrentMax, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentLevel: {1}{2}", i, coolerSettings.Cooler[i].CurrentLevel, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].DefaultPolicy: {1}{2}", i, coolerSettings.Cooler[i].DefaultPolicy, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].CurrentPolicy: {1}{2}", i, coolerSettings.Cooler[i].CurrentPolicy, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].Target: {1}{2}", i, coolerSettings.Cooler[i].Target, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].ControlType: {1}{2}", i, coolerSettings.Cooler[i].ControlType, Environment.NewLine);
r.AppendFormat(" Cooler[{0}].Active: {1}{2}", i, coolerSettings.Cooler[i].Active, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_ClientFanCoolersGetStatus != null)
{
NvApi.NvFanCoolersStatus coolers = GetFanCoolersStatus(out NvApi.NvStatus status);
r.AppendLine("Fan Coolers Status");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < coolers.Count; i++)
{
r.AppendFormat(" Items[{0}].CoolerId: {1}{2}",
i,
coolers.Items[i].CoolerId,
Environment.NewLine);
r.AppendFormat(" Items[{0}].CurrentRpm: {1}{2}",
i,
coolers.Items[i].CurrentRpm,
Environment.NewLine);
r.AppendFormat(" Items[{0}].CurrentMinLevel: {1}{2}",
i,
coolers.Items[i].CurrentMinLevel,
Environment.NewLine);
r.AppendFormat(" Items[{0}].CurrentMaxLevel: {1}{2}",
i,
coolers.Items[i].CurrentMaxLevel,
Environment.NewLine);
r.AppendFormat(" Items[{0}].CurrentLevel: {1}{2}",
i,
coolers.Items[i].CurrentLevel,
Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_ClientPowerTopologyGetStatus != null)
{
NvApi.NvPowerTopology powerTopology = GetPowerTopology(out NvApi.NvStatus status);
r.AppendLine("Power Topology");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
for (int i = 0; i < powerTopology.Count; i++)
{
NvApi.NvPowerTopologyEntry entry = powerTopology.Entries[i];
_powers[i].Value = entry.PowerUsage / 1000f;
r.AppendFormat(" Entries[{0}].Domain: {1}{2}", i, entry.Domain, Environment.NewLine);
r.AppendFormat(" Entries[{0}].PowerUsage: {1}{2}", i, entry.PowerUsage, Environment.NewLine);
}
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (NvApi.NvAPI_GPU_GetMemoryInfo != null)
{
NvApi.NvMemoryInfo memoryInfo = GetMemoryInfo(out NvApi.NvStatus status);
r.AppendLine("Memory Info");
r.AppendLine();
if (status == NvApi.NvStatus.OK)
{
r.AppendFormat(" AvailableDedicatedVideoMemory: {0}{1}", memoryInfo.AvailableDedicatedVideoMemory, Environment.NewLine);
r.AppendFormat(" DedicatedVideoMemory: {0}{1}", memoryInfo.DedicatedVideoMemory, Environment.NewLine);
r.AppendFormat(" CurrentAvailableDedicatedVideoMemory: {0}{1}", memoryInfo.CurrentAvailableDedicatedVideoMemory, Environment.NewLine);
r.AppendFormat(" SharedSystemMemory: {0}{1}", memoryInfo.SharedSystemMemory, Environment.NewLine);
r.AppendFormat(" SystemVideoMemory: {0}{1}", memoryInfo.SystemVideoMemory, Environment.NewLine);
}
else
{
r.Append(" Status: ");
r.AppendLine(status.ToString());
}
r.AppendLine();
}
if (_d3dDeviceId != null)
{
r.AppendLine("D3D");
r.AppendLine();
r.AppendLine(" Id: " + _d3dDeviceId);
r.AppendLine();
}
return r.ToString();
}
private static string GetName(NvApi.NvPhysicalGpuHandle handle)
{
if (NvApi.NvAPI_GPU_GetFullName(handle, out string gpuName) == NvApi.NvStatus.OK)
{
string name = gpuName.Trim();
return name.StartsWith("NVIDIA", StringComparison.OrdinalIgnoreCase) ? name : "NVIDIA " + name;
}
return "NVIDIA";
}
private NvApi.NvMemoryInfo GetMemoryInfo(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetMemoryInfo == null || _displayHandle == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvMemoryInfo memoryInfo = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvMemoryInfo>(2)
};
status = NvApi.NvAPI_GPU_GetMemoryInfo(_displayHandle.Value, ref memoryInfo);
return status == NvApi.NvStatus.OK ? memoryInfo : default;
}
private NvApi.NvGpuClockFrequencies GetClockFrequencies(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetAllClockFrequencies == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvGpuClockFrequencies clockFrequencies = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvGpuClockFrequencies>(_clockVersion)
};
status = NvApi.NvAPI_GPU_GetAllClockFrequencies(_handle, ref clockFrequencies);
return status == NvApi.NvStatus.OK ? clockFrequencies : default;
}
private NvApi.NvThermalSettings GetThermalSettings(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetThermalSettings == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvThermalSettings settings = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvThermalSettings>(1),
Count = NvApi.MAX_THERMAL_SENSORS_PER_GPU
};
status = NvApi.NvAPI_GPU_GetThermalSettings(_handle, (int)NvApi.NvThermalTarget.All, ref settings);
return status == NvApi.NvStatus.OK ? settings : default;
}
private NvApi.NvThermalSensors GetThermalSensors(uint mask, out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_ThermalGetSensors == null)
{
status = NvApi.NvStatus.Error;
return default;
}
var thermalSensors = new NvApi.NvThermalSensors
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvThermalSensors>(2),
Mask = mask
};
status = NvApi.NvAPI_GPU_ThermalGetSensors(_handle, ref thermalSensors);
return status == NvApi.NvStatus.OK ? thermalSensors : default;
}
private NvApi.NvFanCoolersStatus GetFanCoolersStatus(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_ClientFanCoolersGetStatus == null)
{
status = NvApi.NvStatus.Error;
return default;
}
var coolers = new NvApi.NvFanCoolersStatus
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvFanCoolersStatus>(1),
Items = new NvApi.NvFanCoolersStatusItem[NvApi.MAX_FAN_COOLERS_STATUS_ITEMS]
};
status = NvApi.NvAPI_GPU_ClientFanCoolersGetStatus(_handle, ref coolers);
return status == NvApi.NvStatus.OK ? coolers : default;
}
private NvApi.NvFanCoolerControl GetFanCoolersControllers(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_ClientFanCoolersGetControl == null)
{
status = NvApi.NvStatus.Error;
return default;
}
var controllers = new NvApi.NvFanCoolerControl
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvFanCoolerControl>(1)
};
status = NvApi.NvAPI_GPU_ClientFanCoolersGetControl(_handle, ref controllers);
return status == NvApi.NvStatus.OK ? controllers : default;
}
private NvApi.NvCoolerSettings GetCoolerSettings(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetCoolerSettings == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvCoolerSettings settings = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvCoolerSettings>(2),
Cooler = new NvApi.NvCooler[NvApi.MAX_COOLERS_PER_GPU]
};
status = NvApi.NvAPI_GPU_GetCoolerSettings(_handle, NvApi.NvCoolerTarget.All, ref settings);
return status == NvApi.NvStatus.OK ? settings : default;
}
private NvApi.NvDynamicPStatesInfo GetDynamicPstatesInfoEx(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetDynamicPstatesInfoEx == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvDynamicPStatesInfo pStatesInfo = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvDynamicPStatesInfo>(1),
Utilizations = new NvApi.NvDynamicPState[NvApi.MAX_GPU_UTILIZATIONS]
};
status = NvApi.NvAPI_GPU_GetDynamicPstatesInfoEx(_handle, ref pStatesInfo);
return status == NvApi.NvStatus.OK ? pStatesInfo : default;
}
private NvApi.NvUsages GetUsages(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetUsages == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvUsages usages = new()
{
Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvUsages>(1)
};
status = NvApi.NvAPI_GPU_GetUsages(_handle, ref usages);
return status == NvApi.NvStatus.OK ? usages : default;
}
private NvApi.NvPowerTopology GetPowerTopology(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_ClientPowerTopologyGetStatus == null)
{
status = NvApi.NvStatus.Error;
return default;
}
NvApi.NvPowerTopology powerTopology = new()
{
Version = NvApi.MAKE_NVAPI_VERSION<NvApi.NvPowerTopology>(1)
};
status = NvApi.NvAPI_GPU_ClientPowerTopologyGetStatus(_handle, ref powerTopology);
return status == NvApi.NvStatus.OK ? powerTopology : default;
}
private int GetTachReading(out NvApi.NvStatus status)
{
if (NvApi.NvAPI_GPU_GetTachReading == null)
{
status = NvApi.NvStatus.Error;
return default;
}
status = NvApi.NvAPI_GPU_GetTachReading(_handle, out int value);
return value;
}
private static string GetUtilizationDomainName(NvApi.NvUtilizationDomain utilizationDomain) => utilizationDomain switch
{
NvApi.NvUtilizationDomain.Gpu => "GPU Core",
NvApi.NvUtilizationDomain.FrameBuffer => "GPU Memory Controller",
NvApi.NvUtilizationDomain.VideoEngine => "GPU Video Engine",
NvApi.NvUtilizationDomain.BusInterface => "GPU Bus",
_ => null
};
private void ControlModeChanged(IControl control)
{
switch (control.ControlMode)
{
case ControlMode.Default:
RestoreDefaultFanBehavior(control.Sensor.Index);
break;
case ControlMode.Software:
SoftwareControlValueChanged(control);
break;
}
}
private void SoftwareControlValueChanged(IControl control)
{
int index = control.Sensor?.Index ?? 0;
NvApi.NvCoolerLevels coolerLevels = new() { Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvCoolerLevels>(1), Levels = new NvApi.NvLevel[NvApi.MAX_COOLERS_PER_GPU] };
coolerLevels.Levels[0].Level = (int)control.SoftwareValue;
coolerLevels.Levels[0].Policy = NvApi.NvLevelPolicy.Manual;
if (NvApi.NvAPI_GPU_SetCoolerLevels(_handle, index, ref coolerLevels) == NvApi.NvStatus.OK)
return;
NvApi.NvFanCoolerControl fanCoolersControllers = GetFanCoolersControllers(out _);
for (int i = 0; i < fanCoolersControllers.Count; i++)
{
NvApi.NvFanCoolerControlItem nvFanCoolerControlItem = fanCoolersControllers.Items[i];
if (nvFanCoolerControlItem.CoolerId == index)
{
nvFanCoolerControlItem.ControlMode = NvApi.NvFanControlMode.Manual;
nvFanCoolerControlItem.Level = (uint)control.SoftwareValue;
fanCoolersControllers.Items[i] = nvFanCoolerControlItem;
}
}
NvApi.NvAPI_GPU_ClientFanCoolersSetControl(_handle, ref fanCoolersControllers);
}
private void RestoreDefaultFanBehavior(int index)
{
NvApi.NvCoolerLevels coolerLevels = new() { Version = (uint)NvApi.MAKE_NVAPI_VERSION<NvApi.NvCoolerLevels>(1), Levels = new NvApi.NvLevel[NvApi.MAX_COOLERS_PER_GPU] };
coolerLevels.Levels[0].Policy = NvApi.NvLevelPolicy.Auto;
if (NvApi.NvAPI_GPU_SetCoolerLevels(_handle, index, ref coolerLevels) == NvApi.NvStatus.OK)
return;
NvApi.NvFanCoolerControl fanCoolersControllers = GetFanCoolersControllers(out _);
for (int i = 0; i < fanCoolersControllers.Count; i++)
{
NvApi.NvFanCoolerControlItem nvFanCoolerControlItem = fanCoolersControllers.Items[i];
if (nvFanCoolerControlItem.CoolerId == index)
{
nvFanCoolerControlItem.ControlMode = NvApi.NvFanControlMode.Auto;
nvFanCoolerControlItem.Level = 0;
fanCoolersControllers.Items[i] = nvFanCoolerControlItem;
}
}
NvApi.NvAPI_GPU_ClientFanCoolersSetControl(_handle, ref fanCoolersControllers);
}
public override void Close()
{
if (_fanControls != null)
{
for (int i = 0; i < _fanControls.Length; i++)
{
_fanControls[i].ControlModeChanged -= ControlModeChanged;
_fanControls[i].SoftwareControlValueChanged -= SoftwareControlValueChanged;
if (_fanControls[i].ControlMode != ControlMode.Undefined)
RestoreDefaultFanBehavior(i);
}
}
base.Close();
}
}