92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
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// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
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// Copyright (C) LibreHardwareMonitor and Contributors.
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// Partial Copyright (C) Michael Möller <mmoeller@openhardwaremonitor.org> and Contributors.
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// All Rights Reserved.
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namespace LibreHardwareMonitor.Hardware;
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/// <summary>
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/// This structure describes a group-specific affinity.
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/// </summary>
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public readonly struct GroupAffinity
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{
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public static GroupAffinity Undefined = new(ushort.MaxValue, 0);
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/// <summary>
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/// Initializes a new instance of the <see cref="GroupAffinity" /> struct.
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/// </summary>
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/// <param name="group">The group.</param>
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/// <param name="mask">The mask.</param>
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public GroupAffinity(ushort group, ulong mask)
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{
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Group = group;
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Mask = mask;
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}
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/// <summary>
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/// Gets a single group affinity.
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/// </summary>
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/// <param name="group">The group.</param>
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/// <param name="index">The index.</param>
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/// <returns><see cref="GroupAffinity" />.</returns>
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public static GroupAffinity Single(ushort group, int index)
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{
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return new GroupAffinity(group, 1UL << index);
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}
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/// <summary>
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/// Gets the group.
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/// </summary>
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public ushort Group { get; }
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/// <summary>
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/// Gets the mask.
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/// </summary>
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public ulong Mask { get; }
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/// <summary>
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/// Determines whether the specified <see cref="System.Object" /> is equal to this instance.
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/// </summary>
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/// <param name="o">The <see cref="System.Object" /> to compare with this instance.</param>
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/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
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public override bool Equals(object o)
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{
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if (o == null || GetType() != o.GetType())
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return false;
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GroupAffinity a = (GroupAffinity)o;
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return (Group == a.Group) && (Mask == a.Mask);
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}
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/// <summary>
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/// Returns a hash code for this instance.
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/// </summary>
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/// <returns>A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.</returns>
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public override int GetHashCode()
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{
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return Group.GetHashCode() ^ Mask.GetHashCode();
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}
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/// <summary>
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/// Implements the == operator.
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/// </summary>
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/// <param name="a1">The a1.</param>
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/// <param name="a2">The a2.</param>
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/// <returns>The result of the operator.</returns>
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public static bool operator ==(GroupAffinity a1, GroupAffinity a2)
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{
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return (a1.Group == a2.Group) && (a1.Mask == a2.Mask);
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}
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/// <summary>
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/// Implements the != operator.
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/// </summary>
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/// <param name="a1">The a1.</param>
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/// <param name="a2">The a2.</param>
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/// <returns>The result of the operator.</returns>
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public static bool operator !=(GroupAffinity a1, GroupAffinity a2)
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{
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return (a1.Group != a2.Group) || (a1.Mask != a2.Mask);
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}
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} |